This chapter describes how to build your own aspect. It includes the following topics:
| Section | Description |
|---|---|
| Developing Simple Aspects | This topic describes how to create aspects that contain a single transformation (named simple aspects). It describes all kinds of simple aspects. |
| Understanding Aspect Lifetime and Scope | This topic explains the lifetime of aspects, which are instantiated at build time, serialized, then deserialized at run time and executed. |
| Initializing Aspects | This topic discusses different techniques to initialize aspects. |
| Aspect Configuration | This topic describes the options of aspect configuration. |
| Validating Aspect Usage | This topic shows how to validate that an aspect has been applied to a valid target declaration. |
| Developing Composite Aspects | This topic describes how to create aspects that are composed of several primitive transformations, using advices and pointcuts. |
| Coping with Several Aspects on the Same Target | This topic explains how to express aspect dependencies to prevent issues that would otherwise happen if several aspects are added to the same declaration. |
| Understanding Aspect Serialization | This topic explains aspect serialization and how to customize it. |
| Customizing Aspect Appearance in Visual Studio | This topic shows how aspects can influence how they appear in Visual Studio CodeLens, tooltips, and code saving metrics. |
| Consuming Dependencies from an Aspect | This topic describes several strategies to consume services from aspects. |